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Its goal was to pay homage to the legacy of its predecessors, while at the same time firmly establishing its own unique identity. On the 18th anniversary of its release, I’d like to take a look back at what made The New Nightmare so special and why it still holds up today as one of the 32-bit era’s defining horror classics, even though many might not be familiar with it.Īlone in the Dark: The New Nightmare acts as a reboot and spiritual successor of the Alone in the Dark series, a throwback to a more gothic type of horror. The series would go on to have two other main videogame entries another reboot of sorts simply titled Alone in the Dark (2008) for the 360 and PS3, and Alone in the Dark: Illumination (2015) for PC.ĭespite being critically well received and financially successful, AITN: TNN never received a proper sequel and has mostly been forgotten. It would later see a Europe-only release for the PS2, as well as a forgettable big screen adaptation in 2005 and a tie-in comic book. Developed by Darkworks and published by original series publisher Infogrames, The New Nightmare released on May 18th, 2001 and appeared on numerous platforms, including the PS1, Dreamcast, Game Boy Color, and Windows. The irony was that this new entry would now have to compete in a gaming landscape populated by numerous titles which took direct inspiration from the genre it had helped to create. The game was an attempt to rejuvenate a franchise devoid of any new releases since 1994. Out of this period of creative new experimentation came Alone in the Dark: The New Nightmare, an ambitious, fixed camera, single-player survival horror title. Games like Silent Hill experimented with a serious take on horror, while titles like D, Dino Crisis, Fear Effect, and Parasite Eve each put their own unique spin on their respective game types. The 32-bit era took advantage of state-of-the-art techniques to exploit the potential of new hardware.
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Different developers were trying out new ways to scare players. The late ’90s and early 2000s were an exciting time for survival horror.
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